Difference between revisions of "Revision: Benderlink for EL v4-20070606"
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__TOC__ | __TOC__ | ||
− | + | <br><br><br> | |
− | == | + | == NEW: EDIT EL DATA == |
Line 12: | Line 12: | ||
=== MAPPING === | === MAPPING === | ||
− | Hundreds of EL values have been identified and are now completely editable inside the Edit EL Data window. | + | Hundreds of EL values have been identified and are now completely editable inside the Edit EL Data window. The values include: |
+ | |||
+ | *Setup | ||
+ | *Extended Setup (40 values) | ||
+ | *Axis Data | ||
+ | *Speed Data | ||
+ | *Function Data | ||
+ | *STOP and LAST switch data | ||
+ | |||
+ | (That is ''everything'' available in this protocol.) | ||
[[image:blinkel_editscreen.jpg|right|400px]] | [[image:blinkel_editscreen.jpg|right|400px]] | ||
=== NEW GRID-BASED USER INTERFACE === | === NEW GRID-BASED USER INTERFACE === | ||
− | A very easy-to-use | + | |
+ | A very easy-to-use user interface has been designed to allow operators to easily change values for Eaton Leonard benders very quickly. '''Examine the user interface on the right, and you will see how simple the Eaton Leonard value structure has been made.''' The box on the left allows for easy access to all SETUP and EXTENDED SETUP values. The values have been grouped into logical groups for easier access. | ||
The [[YBC]] grids on the right are separated the YBC data into four groups: Axis Data, Velocity Data, Function Data, and Stop and Last Data. Editing the data is very fast because moving to the correct variable is very fast. | The [[YBC]] grids on the right are separated the YBC data into four groups: Axis Data, Velocity Data, Function Data, and Stop and Last Data. Editing the data is very fast because moving to the correct variable is very fast. | ||
+ | <br><br><br><br> | ||
+ | == OPTIMIZED: COMMUNICATION SPEED == | ||
+ | |||
+ | === BACKGROUND === | ||
+ | Customers were asking for higher-speed communications, so we rewrote the communications engine so that communication much faster. | ||
+ | |||
+ | === SPEEDS === | ||
+ | These are the speeds that we report from our computers with this version of Benderlink for EL. | ||
+ | |||
+ | |||
+ | <table cellpadding="15" width = 650> | ||
+ | |||
+ | <tr valign="top"> | ||
+ | <td bgcolor="#abbad1" width = 200> | ||
+ | <font size=4><b>RECALL</b></font> | ||
+ | ----<br> | ||
+ | 2 Bends | ||
+ | </td> | ||
+ | <td bgcolor="#e3e4f5"> | ||
+ | Method: Ethernet Cable with Benderlink Module<br> | ||
+ | Time: 5 Seconds | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | <tr valign="top"> | ||
+ | <td bgcolor="#abbad1" width = 200> | ||
+ | <font size=4><b>RECALL</b></font> | ||
+ | ----<br> | ||
+ | 63 Bends | ||
+ | </td> | ||
+ | <td bgcolor="#e3e4f5"> | ||
+ | Method: Ethernet Cable with Benderlink Module<br> | ||
+ | Time: 21 seconds | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | <tr valign="top"> | ||
+ | <td bgcolor="#abbad1" width = 200> | ||
+ | <font size=4><b>SEND</b></font> | ||
+ | ----<br> | ||
+ | 2 Bends | ||
+ | </td> | ||
+ | <td bgcolor="#e3e4f5"> | ||
+ | Method: Ethernet Cable with Benderlink Module<br> | ||
+ | Time: 7 Seconds | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | <tr valign="top"> | ||
+ | <td bgcolor="#abbad1" width = 200> | ||
+ | <font size=4><b>SEND</b></font> | ||
+ | ----<br> | ||
+ | 63 Bends | ||
+ | </td> | ||
+ | <td bgcolor="#e3e4f5"> | ||
+ | Method: Ethernet Cable with Benderlink Module<br> | ||
+ | Time: 30 seconds | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | |||
+ | (Speeds for wireless (WiFi) are usually slower than the speeds shown above.) | ||
+ | |||
+ | <br><br><br> | ||
== MULTIPLE SKINS == | == MULTIPLE SKINS == | ||
Line 28: | Line 103: | ||
=== BACKGROUND === | === BACKGROUND === | ||
− | As of Benderlink for EL v4, we've been adding skins the interface of Benderlink. Customers have responded positively regarding the new look, so we are now sending the setup file of | + | As of Benderlink for EL v4, we've been adding skins the interface of Benderlink. Customers have responded positively regarding the new look, so we are now sending the setup file of this version of Benderlink with multiple skins that can be changed by operators. |
+ | |||
+ | [[image:blinkel_skinmenu.jpg|right|250px]] | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
− | |||
=== HOW TO CHANGE === | === HOW TO CHANGE === | ||
− | Click on the caption icon for the form (in the upper left corner) to access the skins menu. The default skin is | + | Click on the caption icon for the form (in the upper left corner) to access the skins menu. The default skin is BlueGauze. |
[[image:blinkel_mainscreen2.jpg|right|250px]] | [[image:blinkel_mainscreen2.jpg|right|250px]] | ||
Line 47: | Line 128: | ||
− | |||
− | + | ||
+ | |||
+ | ==OTHER PAGES== | ||
+ | |||
+ | *Back to [[Benderlink for Eaton Leonard]] | ||
+ | *Back to [[Benderlink]] |
Latest revision as of 01:37, 22 July 2008
Contents |
NEW: EDIT EL DATA
BACKGROUND
There was a need for the ability to edit the Eaton Leonard data inside Benderlink for EL. This version allows operators to edit ALL the Eaton Leonard data transferred to Velogs, EL-2000, and Premier controls.
MAPPING
Hundreds of EL values have been identified and are now completely editable inside the Edit EL Data window. The values include:
- Setup
- Extended Setup (40 values)
- Axis Data
- Speed Data
- Function Data
- STOP and LAST switch data
(That is everything available in this protocol.)
NEW GRID-BASED USER INTERFACE
A very easy-to-use user interface has been designed to allow operators to easily change values for Eaton Leonard benders very quickly. Examine the user interface on the right, and you will see how simple the Eaton Leonard value structure has been made. The box on the left allows for easy access to all SETUP and EXTENDED SETUP values. The values have been grouped into logical groups for easier access.
The YBC grids on the right are separated the YBC data into four groups: Axis Data, Velocity Data, Function Data, and Stop and Last Data. Editing the data is very fast because moving to the correct variable is very fast.
OPTIMIZED: COMMUNICATION SPEED
BACKGROUND
Customers were asking for higher-speed communications, so we rewrote the communications engine so that communication much faster.
SPEEDS
These are the speeds that we report from our computers with this version of Benderlink for EL.
RECALL 2 Bends |
Method: Ethernet Cable with Benderlink Module |
RECALL 63 Bends |
Method: Ethernet Cable with Benderlink Module |
SEND 2 Bends |
Method: Ethernet Cable with Benderlink Module |
SEND 63 Bends |
Method: Ethernet Cable with Benderlink Module |
(Speeds for wireless (WiFi) are usually slower than the speeds shown above.)
MULTIPLE SKINS
BACKGROUND
As of Benderlink for EL v4, we've been adding skins the interface of Benderlink. Customers have responded positively regarding the new look, so we are now sending the setup file of this version of Benderlink with multiple skins that can be changed by operators.
HOW TO CHANGE
Click on the caption icon for the form (in the upper left corner) to access the skins menu. The default skin is BlueGauze.
PERSISTENCE
The skins are persistent through storage in the Windows Registry.
OTHER PAGES
- Back to Benderlink for Eaton Leonard
- Back to Benderlink