Difference between revisions of "Revision: Benderlink for EL v4-20070606"

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__TOC__
 
__TOC__
  
 
+
<br><br><br>
== POWERFUL NEW FEATURE: OFFLINE EDITING ==
+
== NEW: EDIT EL DATA ==
  
  
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=== MAPPING ===
 
=== MAPPING ===
Hundreds of EL values have been identified and are now completely editable inside the Edit EL Data window.
+
Hundreds of EL values have been identified and are now completely editable inside the Edit EL Data window. The values include:
 +
 
 +
*Setup
 +
*Extended Setup (40 values)
 +
*Axis Data
 +
*Speed Data
 +
*Function Data
 +
*STOP and LAST switch data
 +
 
 +
(That is ''everything'' available in this protocol.)
  
 
[[image:blinkel_editscreen.jpg|right|400px]]
 
[[image:blinkel_editscreen.jpg|right|400px]]
  
 
=== NEW GRID-BASED USER INTERFACE ===
 
=== NEW GRID-BASED USER INTERFACE ===
A very easy-to-use USER INTERFACE has been designed to allow operators to easily change values for Eaton Leonard benders very quickly. Examine the user interface on the right, and you will see how simple the Eaton Leonard value structure has been made.  The box on the left allows for easy access to all SETUP and EXTENDED SETUP values.  The values have been grouped into logical groups for easier access.
+
 
 +
A very easy-to-use user interface has been designed to allow operators to easily change values for Eaton Leonard benders very quickly. '''Examine the user interface on the right, and you will see how simple the Eaton Leonard value structure has been made.''' The box on the left allows for easy access to all SETUP and EXTENDED SETUP values.  The values have been grouped into logical groups for easier access.
  
 
The [[YBC]] grids on the right are separated the YBC data into four groups: Axis Data, Velocity Data, Function Data, and Stop and Last Data.  Editing the data is very fast because moving to the correct variable is very fast.
 
The [[YBC]] grids on the right are separated the YBC data into four groups: Axis Data, Velocity Data, Function Data, and Stop and Last Data.  Editing the data is very fast because moving to the correct variable is very fast.
  
 +
<br><br><br><br>
  
 +
== OPTIMIZED: COMMUNICATION SPEED ==
  
 +
 +
=== BACKGROUND ===
 +
Customers were asking for higher-speed communications, so we rewrote the communications engine so that communication much faster.
 +
 +
=== SPEEDS ===
 +
These are the speeds that we report from our computers with this version of Benderlink for EL.
 +
 +
 +
<table cellpadding="15" width = 650>
 +
 +
<tr valign="top">
 +
<td bgcolor="#abbad1" width = 200>
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<font size=4><b>RECALL</b></font>
 +
----<br>
 +
2 Bends
 +
</td>
 +
<td bgcolor="#e3e4f5">
 +
Method: Ethernet Cable with Benderlink Module<br>
 +
Time: 5 Seconds
 +
</td>
 +
</tr>
 +
 +
<tr valign="top">
 +
<td bgcolor="#abbad1" width = 200>
 +
<font size=4><b>RECALL</b></font>
 +
----<br>
 +
63 Bends
 +
</td>
 +
<td bgcolor="#e3e4f5">
 +
Method: Ethernet Cable with Benderlink Module<br>
 +
Time: 21 seconds
 +
</td>
 +
</tr>
 +
 +
<tr valign="top">
 +
<td bgcolor="#abbad1" width = 200>
 +
<font size=4><b>SEND</b></font>
 +
----<br>
 +
2 Bends
 +
</td>
 +
<td bgcolor="#e3e4f5">
 +
Method: Ethernet Cable with Benderlink Module<br>
 +
Time: 7 Seconds
 +
</td>
 +
</tr>
 +
 +
<tr valign="top">
 +
<td bgcolor="#abbad1" width = 200>
 +
<font size=4><b>SEND</b></font>
 +
----<br>
 +
63 Bends
 +
</td>
 +
<td bgcolor="#e3e4f5">
 +
Method: Ethernet Cable with Benderlink Module<br>
 +
Time: 30 seconds
 +
</td>
 +
</tr>
 +
 +
</table>
 +
 +
(Speeds for wireless (WiFi) are usually slower than the speeds shown above.)
 +
 +
<br><br><br>
  
 
== MULTIPLE SKINS ==
 
== MULTIPLE SKINS ==
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=== BACKGROUND ===
 
=== BACKGROUND ===
As of Benderlink for EL v4, we've been adding skins the interface of Benderlink.  Customers have responded positively regarding the new look, so we are now sending the setup file of is version of Benderlink with multiple skins that can be changed by the operator.
+
As of Benderlink for EL v4, we've been adding skins the interface of Benderlink.  Customers have responded positively regarding the new look, so we are now sending the setup file of this version of Benderlink with multiple skins that can be changed by operators.
  
 
[[image:blinkel_skinmenu.jpg|right|250px]]
 
[[image:blinkel_skinmenu.jpg|right|250px]]
 +
 +
 +
 +
 +
 +
  
 
=== HOW TO CHANGE ===
 
=== HOW TO CHANGE ===
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== DOWNLOAD SETUP FILE ==
 
  
The hyperlink to the setup software is http://www.advancedtubular.com/benderlnk5/setup_blink5_82.exe
+
 
 +
 
 +
==OTHER PAGES==
 +
 
 +
*Back to [[Benderlink for Eaton Leonard]]
 +
*Back to [[Benderlink]]

Latest revision as of 01:37, 22 July 2008

Blinkel mainscreen.jpg


Contents





NEW: EDIT EL DATA

BACKGROUND

There was a need for the ability to edit the Eaton Leonard data inside Benderlink for EL. This version allows operators to edit ALL the Eaton Leonard data transferred to Velogs, EL-2000, and Premier controls.

MAPPING

Hundreds of EL values have been identified and are now completely editable inside the Edit EL Data window. The values include:

  • Setup
  • Extended Setup (40 values)
  • Axis Data
  • Speed Data
  • Function Data
  • STOP and LAST switch data

(That is everything available in this protocol.)

Blinkel editscreen.jpg

NEW GRID-BASED USER INTERFACE

A very easy-to-use user interface has been designed to allow operators to easily change values for Eaton Leonard benders very quickly. Examine the user interface on the right, and you will see how simple the Eaton Leonard value structure has been made. The box on the left allows for easy access to all SETUP and EXTENDED SETUP values. The values have been grouped into logical groups for easier access.

The YBC grids on the right are separated the YBC data into four groups: Axis Data, Velocity Data, Function Data, and Stop and Last Data. Editing the data is very fast because moving to the correct variable is very fast.





OPTIMIZED: COMMUNICATION SPEED

BACKGROUND

Customers were asking for higher-speed communications, so we rewrote the communications engine so that communication much faster.

SPEEDS

These are the speeds that we report from our computers with this version of Benderlink for EL.


RECALL



2 Bends

Method: Ethernet Cable with Benderlink Module
Time: 5 Seconds

RECALL



63 Bends

Method: Ethernet Cable with Benderlink Module
Time: 21 seconds

SEND



2 Bends

Method: Ethernet Cable with Benderlink Module
Time: 7 Seconds

SEND



63 Bends

Method: Ethernet Cable with Benderlink Module
Time: 30 seconds

(Speeds for wireless (WiFi) are usually slower than the speeds shown above.)




MULTIPLE SKINS

BACKGROUND

As of Benderlink for EL v4, we've been adding skins the interface of Benderlink. Customers have responded positively regarding the new look, so we are now sending the setup file of this version of Benderlink with multiple skins that can be changed by operators.

Blinkel skinmenu.jpg




HOW TO CHANGE

Click on the caption icon for the form (in the upper left corner) to access the skins menu. The default skin is BlueGauze.

Blinkel mainscreen2.jpg

PERSISTENCE

The skins are persistent through storage in the Windows Registry.






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