Difference between revisions of "Revision: Benderlink for Chiyoda/Keins 5.85"

From ATTWiki
Jump to: navigation, search
(HOW IT WORKS)
 
(57 intermediate revisions by one user not shown)
Line 1: Line 1:
===[[image:Check.jpg|25px]] New Drawing Number & Filename Synchronization ===
+
[[image:Blinkchilogo.jpg|350px]]<br><br>
  
Benderlink now asks if the internal drawing number should be reset to be equal to the channel filename.
+
__NOTOC__
  
<br><br>
+
===[[image:Check.jpg|25px]] New Drawing Number & Filename Synchronization ===
Read the details below.
+
  
 +
Benderlink now asks if the '''internal drawing number''' should be reset to be equal to the '''channel filename''' if the two names differ at channel save.
 
<br><br>
 
<br><br>
 
+
This feature is added in case an operator saves a channel part with a new filename.  If this is the choice, then operators quite often intend that the internal drawing number also change.  The drawing number is the value that displays on the screen on the Chiyoda control.
  
 
=== HOW IT WORKS ===
 
=== HOW IT WORKS ===
 
<ul>
 
<ul>
  
 +
<table cellpadding="15" width = 650>
  
 +
<tr valign="top">
 +
<td bgcolor="#abbad1" width = 200>
 +
<font size=4><b>Description</b></font>
 +
----<br>
 +
</td>
 +
<td >
  
<table cellpadding="15" width = 650>
+
This is an example that starts with an INTERNAL drawing number of '''kb889543''', and is given a new name of '''Rename12345678''' during the SAVE process.  See in STEP 5 how Benderlink handles the difference in internal and external names.
 +
 
 +
</td>
 +
</tr>
  
 
<tr valign="top">
 
<tr valign="top">
Line 44: Line 54:
 
<font size=4><b>STEP 3</b></font>
 
<font size=4><b>STEP 3</b></font>
 
----<br>
 
----<br>
Benderlink checks the number of XYZ points with the bend count
+
Type a new filename for this channel data by press the '''Type Name''' button.
 
</td>
 
</td>
 
<td bgcolor="#e3e4f5">
 
<td bgcolor="#e3e4f5">
[[image:blink_chiyoda_XYZ_data_present.jpg|350px]]
+
[[image:Benderlink_namesync_3.jpg|350px]]
 
+
If there is a match (points = bends + 2) then this window is displayed.
+
  
 
</td>
 
</td>
Line 58: Line 66:
 
<font size=4><b>STEP 4</b></font>
 
<font size=4><b>STEP 4</b></font>
 
----<br>
 
----<br>
Examine and modify the radii values
+
Change the new filename on the keyboard
 
</td>
 
</td>
 
<td bgcolor="#e3e4f5">
 
<td bgcolor="#e3e4f5">
[[image:blink_chiyoda_recalculate_incoming_lra.jpg|350px]]
+
[[image:Benderlink_namesync_4.jpg|350px]]
 
+
You can change any radius values found in the Supravision data by checking the check box, then entering a new radius value in the right box for each radius change.
+
 
+
[[image:blink_chiyoda_radius_change_row.jpg|350px]]
+
 
+
 
</td>
 
</td>
 
</tr>
 
</tr>
Line 74: Line 77:
 
<font size=4><b>STEP 5</b></font>
 
<font size=4><b>STEP 5</b></font>
 
----<br>
 
----<br>
Press the green CHECK MARK button to close and continue
+
Press SAVE
 
</td>
 
</td>
 
<td bgcolor="#e3e4f5">
 
<td bgcolor="#e3e4f5">
  
[[image:blink_chiyoda_recalculate_incoming_lra_greenbutton.jpg|150px|right]]
+
[[image:Benderlink_namesync_5.jpg|350px]]
 +
</td>
 +
</tr>
  
This closes the window, replaces the radii values, then performs a new XYZ to LRA calculation.<br><br>
 
  
Click on the red X button if you want to cancel the selection and calculation.
+
<tr valign="top">
 +
<td bgcolor="#abbad1" width = 200>
 +
<font size=4><b>STEP 6</b></font>
 +
----<br>
 +
Select the DATA SOURCE then press the CONTINUE button
 +
</td>
 +
<td bgcolor="#e3e4f5">
  
 +
[[image:Benderlink_namesync_6.jpg|350px]]<br><br>
 +
In this example, we are choosing from "Memory" - which only saves the data currently in memory without refreshing the data from the bender first.
 
</td>
 
</td>
 
</tr>
 
</tr>
Line 89: Line 101:
 
<tr valign="top">
 
<tr valign="top">
 
<td bgcolor="#abbad1" width = 200>
 
<td bgcolor="#abbad1" width = 200>
<font size=4><b>STEP 6</b></font>
+
<font size=4><b>STEP 7</b></font>
 
----<br>
 
----<br>
Continue with the conversion of Supravision LRA to Chiyioda/KEINS FPB data
+
Benderlink senses that the drawing number and filename do not match.
 +
<br><br>
 +
Select YES, NO, or CANCEL
 
</td>
 
</td>
 
<td bgcolor="#e3e4f5">
 
<td bgcolor="#e3e4f5">
[[image:blink_chiyoda_importsv_reset.jpg|350px]]
 
  
 +
[[image:Benderlink_namesync_7.jpg|350px]]<br><br>
 +
'''YES''': Select YES to synchronize the internal drawing number with the filename before saving the channel (part) file
 +
<br><br>
 +
'''NO''': Select NO to skip synchronization
 +
<br><br>
 +
'''CANCEL''': Select CANCEL to stop the save process entirely
 
</td>
 
</td>
 
</tr>
 
</tr>
 +
  
 
<tr valign="top">
 
<tr valign="top">
 
<td bgcolor="#abbad1" width = 200>
 
<td bgcolor="#abbad1" width = 200>
<font size=4><b>STEP 7</b></font>
+
<font size=4><b>STEP 8</b></font>
 
----<br>
 
----<br>
Conversion Message will be displayed
+
We selected YES, so the FILE SAVE is complete after resetting the drawing number.<br>
 +
<br>
 +
Now press the button labeled "PREVIOUS"
 
</td>
 
</td>
 
<td bgcolor="#e3e4f5">
 
<td bgcolor="#e3e4f5">
[[image:blink_chiyoda_importsv_complete.jpg|350px]]
 
The conversion message will be displayed in the log in this menu.  The conversion is complete</td>
 
  
 +
[[image:Benderlink_namesync_8.jpg|350px]]<br><br>
 +
</td>
 
</tr>
 
</tr>
 +
 +
 +
<tr valign="top">
 +
<td bgcolor="#abbad1" width = 200>
 +
<font size=4><b>STEP 9</b></font>
 +
----<br>
 +
See in the main menu "Bender Data in Memory" log that the internal drawing number name has changed with the file save
 +
</td>
 +
<td bgcolor="#e3e4f5">
 +
 +
[[image:Benderlink_namesync_9.jpg|350px]]<br>
 +
<br>
 +
[[image:Benderlink_namesync_10.jpg|350px]]
 +
 +
</td>
 +
</tr>
 +
 +
  
 
</table>
 
</table>
  
  
 +
</ul>
 +
<br>
 +
<br>
  
 +
===[[image:Check.jpg|25px]]  Uniquely Name Benders for Each Bender Number ===
  
 +
Benderlink now allows you to program unique names for each bender.  As the operator switches benders, the new bender name is displayed on the top of the main Benderlink screen.
 +
<br><br>
 +
 +
[[image:Benderlink_benderinfoname_1.jpg|550px]]
 +
 +
<br><br>
 +
The bender name is now also in the Bender Number Selector Window: <br><br>
 +
[[image:Benderlink_benderinfoname_2.jpg]]
 +
 +
=== HOW TO CONFIGURE THE NAME ===
 +
<ul>
 +
<table cellpadding="15" width = 650>
 +
 +
<tr valign="top">
 +
<td bgcolor="#abbad1" width = 200>
 +
<font size=4><b>Description</b></font>
 +
----<br>
 +
</td>
 +
<td >
 +
Use the new field in the Bender Type window in Options to change the value.
 +
(Note: This is a low level menu that usually requires a password for entry.)
 +
</td>
 +
</tr>
 +
 +
<tr valign="top">
 +
<td bgcolor="#abbad1" width = 200>
 +
<font size=4><b>DO THIS</b></font>
 +
----<br>
 +
Select a bender number then enter the new bender name in the edit box.
 +
<br><br>
 +
Enter a unique name for every bender that is active on your Benderlink network.
 +
</td>
 +
<td bgcolor="#e3e4f5">
 +
[[image:benderlink_benderinfoname_3.jpg|350px]]
 +
</td>
 +
</tr>
 +
 +
 +
 +
</table>
  
  
Line 121: Line 205:
 
<br>
 
<br>
 
<br>
 
<br>
 +
 +
 +
 +
===[[image:Check.jpg|25px]]  Four New Passworded Sections ===
 +
 +
[[image:Benderlink_newpassword_sections.jpg|550px]]<br><br>
 +
 +
[[image:Benderlink_newpassword_sections_6.jpg|250px]]<br><br>
 +
 +
There are four new passworded sections available within Benderlink using the [[Password Manager]] software available to administrators.<br><br>
 +
 +
They are BENDER, CHANNEL, GET, and SEND:<br><br>
 +
 +
<table cellpadding="15" width = 650>
 +
<tr>
 +
<td bgcolor="#abbad1">Bender Number Selection<br>
 +
[[image:Benderlink_newpassword_sections_1.jpg]]</td>
 +
<td bgcolor="#e3e4f5">[[image:Benderlink_newpassword_sections_5.jpg|right]]The password is requested when pressing the green checkmark button to exit the Selection Dialog</td>
 +
</tr>
 +
 +
<tr>
 +
<td bgcolor="#abbad1">Channel Selection<br>
 +
[[image:Benderlink_newpassword_sections_2.jpg]]</td>
 +
<td>[[image:Benderlink_newpassword_sections_5.jpg|right]]The password is requested when pressing the green checkmark button to exit the Selection Dialog</td>
 +
</tr>
 +
 +
<tr>
 +
<td bgcolor="#abbad1">Get Button<br>
 +
[[image:Benderlink_newpassword_sections_3.jpg]]</td>
 +
<td bgcolor="#e3e4f5">The password is requested before data is retrieved from the bender</td>
 +
</tr>
 +
 +
<tr>
 +
<td bgcolor="#abbad1">Send Button<br>
 +
[[image:Benderlink_newpassword_sections_4.jpg]]</td>
 +
<td>The password is requested before data is sent to the bender</td>
 +
</tr>
 +
 +
</table>
 +
 +
<br><br>
 +
If an incorrect password is entered, then the operator will see a screen like this:
 +
<br><br>
 +
[[image:Benderlink_newpassword_sections_7.jpg]]

Latest revision as of 18:29, 5 December 2007

Blinkchilogo.jpg


Check.jpg New Drawing Number & Filename Synchronization

Benderlink now asks if the internal drawing number should be reset to be equal to the channel filename if the two names differ at channel save.

This feature is added in case an operator saves a channel part with a new filename. If this is the choice, then operators quite often intend that the internal drawing number also change. The drawing number is the value that displays on the screen on the Chiyoda control.

HOW IT WORKS

    Description



    This is an example that starts with an INTERNAL drawing number of kb889543, and is given a new name of Rename12345678 during the SAVE process. See in STEP 5 how Benderlink handles the difference in internal and external names.

    STEP 1



    Press the File Data button in the main menu

    Benderlink namesync 1.jpg

    STEP 2



    Choose Save Data to File for a single channel

    Benderlink namesync 2.jpg


    STEP 3



    Type a new filename for this channel data by press the Type Name button.

    Benderlink namesync 3.jpg

    STEP 4



    Change the new filename on the keyboard

    Benderlink namesync 4.jpg

    STEP 5



    Press SAVE

    Benderlink namesync 5.jpg

    STEP 6



    Select the DATA SOURCE then press the CONTINUE button

    Benderlink namesync 6.jpg

    In this example, we are choosing from "Memory" - which only saves the data currently in memory without refreshing the data from the bender first.

    STEP 7



    Benderlink senses that the drawing number and filename do not match.

    Select YES, NO, or CANCEL

    Benderlink namesync 7.jpg

    YES: Select YES to synchronize the internal drawing number with the filename before saving the channel (part) file

    NO: Select NO to skip synchronization

    CANCEL: Select CANCEL to stop the save process entirely

    STEP 8



    We selected YES, so the FILE SAVE is complete after resetting the drawing number.

    Now press the button labeled "PREVIOUS"

    Benderlink namesync 8.jpg

    STEP 9



    See in the main menu "Bender Data in Memory" log that the internal drawing number name has changed with the file save

    Benderlink namesync 9.jpg

    Benderlink namesync 10.jpg




Check.jpg Uniquely Name Benders for Each Bender Number

Benderlink now allows you to program unique names for each bender. As the operator switches benders, the new bender name is displayed on the top of the main Benderlink screen.

Benderlink benderinfoname 1.jpg



The bender name is now also in the Bender Number Selector Window:

Benderlink benderinfoname 2.jpg

HOW TO CONFIGURE THE NAME

    Description



    Use the new field in the Bender Type window in Options to change the value. (Note: This is a low level menu that usually requires a password for entry.)

    DO THIS



    Select a bender number then enter the new bender name in the edit box.

    Enter a unique name for every bender that is active on your Benderlink network.

    Benderlink benderinfoname 3.jpg





Check.jpg Four New Passworded Sections

Benderlink newpassword sections.jpg

Benderlink newpassword sections 6.jpg

There are four new passworded sections available within Benderlink using the Password Manager software available to administrators.

They are BENDER, CHANNEL, GET, and SEND:

Bender Number Selection
Benderlink newpassword sections 1.jpg
Benderlink newpassword sections 5.jpg
The password is requested when pressing the green checkmark button to exit the Selection Dialog
Channel Selection
Benderlink newpassword sections 2.jpg
Benderlink newpassword sections 5.jpg
The password is requested when pressing the green checkmark button to exit the Selection Dialog
Get Button
Benderlink newpassword sections 3.jpg
The password is requested before data is retrieved from the bender
Send Button
Benderlink newpassword sections 4.jpg
The password is requested before data is sent to the bender



If an incorrect password is entered, then the operator will see a screen like this:

Benderlink newpassword sections 7.jpg